RayLogic was founded on the idea that iPhone games seem to be following the same patterns, and never doing anything original anymore. Ken Veale, who has credits such as working with Sid Meier, creating Dark Ore, as well as producing dozens of other games, leads the healm of his creative team to break this mold.
We are excited about producing inovative, challenging, and thoughtful games that revive what iPhone is capable of. Built on top of Pivot, our engine built specifically for creating iPhone games, we are able to take risks and follow ideas that traditional game companies are unable to. A team of three, we have a programmer, art director, and marketing specialist.